The biggest live game show since Crazy Time – Funky Time is a unique, multiplier-filled extravaganza! It features the revolutionary DigiWheel with dynamic multipliers and some incredible disco beats.
The action is centred around our digital DigiWheel, which dynamically generates numerous random multipliers in each game round, and assigns them to random segments. You win if the wheel stops on a segment you bet on.
The wheel consists of 24 letter segments, which offer a default payout of 25:1. That’s a chance to win already in the main game before even getting into the Bonus game action.
Funky Time holds four Bonus games – Bar, Stayin’ Alive, Disco and VIP Disco. Win on any of the Bonus segments and proceed to one of the funk-tastic Bonus games, where multipliers are guaranteed!
The objective in the main Funky Time game is to predict the segment on which the wheel will stop after the spin.
Place your bet on one or multiple bet spots where you think the money wheel will stop.
When the betting time is over, the game host will spin the wheel. The digital wheel will generate random multipliers and assign them to random segments on the wheel.
In addition to the bets on the number 1, individual letters and each of the four Bonus games, there are two further options for easier betting:
When the money wheel stops, the flapper shows which segment on the wheel has won.
If the wheel stops on an instant win segment (any number 1 or any of the letters P, L, A, Y, F, U, N, K, T, I, M, or E) that you have placed your bet on, you win. If a multiplier hits that segment, your bet is multiplied accordingly.
If the wheel stops on a Bonus game segment (BAR, STAYIN’ ALIVE, DISCO or VIP DISCO) that you have placed your bet on, you proceed to the corresponding Bonus game round and receive a payout according to the multipliers accumulated in that Bonus game.
All players can observe a Bonus game taking place, but only players who have placed a bet on the corresponding Bonus game bet spot can participate and win.
The Bar Bonus game, set in the disco club’s bar, features a funky robot bartender and three glasses used for accumulating your multipliers.
When the Bar Bonus game starts, you are taken to the bar counter — simply choose one of the three empty glasses.
Next, as the bartender pours drinks, all three glasses are assigned random multipliers. But the robot bartender has another surprise for you — a single reel slot will start to spin and reveal the value of another multiplier. This extra multiplier is then randomly assigned to one of the three glasses and multiplies the initial multiplier in that glass.
If there was an additional multiplier on the money wheel when the Bar Bonus game started, that multiplier is applied after the Bar Bonus game multipliers. The multiplier from the wheel spin multiplies multipliers in all three glasses, so all players benefit from it.
The Stayin’ Alive Bonus game features a ball drawing machine with 90 coloured balls and a 20-level multiplier ladder that increases all the way up to the 10,000x multiplier.
All players start on the lowest level of the ladder (the 5x multiplier) and have four lives on their lives counter.
Before the ball drawing starts, you must pick a team colour — green, pink or orange. How high you will climb up the multiplier ladder is determined by which colour balls are subsequently drawn.
The Stayin’ Alive Bonus game continues until no lives are left on the counter. The winnings are paid out according to the level that your team’s colour reached on the multiplier ladder once the last STOP ball was drawn.
If this Bonus game segment received a multiplier during the initial wheel spin, each multiplier value on the multiplier ladder is multiplied by the awarded multiplier.
The Disco and VIP Disco Bonus games both feature Mr Funky showing off his best dance moves and collecting multipliers for you on the dance floor!
The Disco Bonus game takes place on a 37-square virtual dance floor, and the VIP Disco Bonus game on a larger 63-square dance floor.
In both Bonus games, Mr Funky starts to show off his moves in the middle of the dance floor. The game presenter, in the DJ booth, spins a mini wheel with eight segments showing four directions: up, down, left and right. Whichever direction the wheel stops on, that’s where Mr Funky makes his next move.
As he grooves across the floor, Mr Funky collects two types of multipliers on the dance floor squares:
Each Bonus game ends whenever Mr Funky falls off the edge of the dance floor.
If the Disco or VIP Disco Bonus game segment received a multiplier during the initial wheel spin, each regular multiplier is multiplied by it before Mr Funky starts to dance.